Cross-Destiny: Revolution The Boundary Between Two Worlds

Cross-Destiny: Revolution -The Boundary Between Two Worlds- is a dynamic fighting game that is influenced by the Japanese Mecha Media, where you can fly around and defeat the opposing Mech
Cross-Destiny: Revolution -The Boundary Between Two Worlds- is a dynamic fighting game that is influenced by the Japanese Mecha Media, where you can fly around and defeat the opposing Mech
Vicious Mockery is typing game where you play as an alcoholic Bard. You were arrested for causing a ruckus in the kingdom's bar. Now the king has blackmailed you to protect the Kingdom of Dimitreus from approaching monsters. Shoo the monsters away with your "Vicious Mockery".
It is a project developed to teach the touch-typing method and improve a person’s keyboard typing skills. This project was awarded as the best Thesis on our 2nd Capstone.
Food Trip is a game developed to inform of and address the cultural and communal relevance of street food and street food vendors in the Philippines.
A mobile game developed for our Mobile Development class.
A survival game in which you need to serve your customers their correct order.
Short story about two people showing their differences and coming to understand each other.
Doctored Reality is a Rhythm game that would be focused in uniting the world, the game would have 2 play area where the player can switch from two worlds, the top world would be reality and with the player tackling problems around the world and with the Bottom world being the digital world.